Bank of America Market Data Mirrors; Portland's Second Story designs interactive media experiences.
Body Collective above two images; Portland's Second Story designs interactive media experiences.
Armies at Gettysburg Battle Maps (2008); Portland's Second Story designs interactive media experiences.
Marus James, illustration for information points at Design London Exhibition. Art direction by Multistorey.
Information design in video format too! Check out Good's video's
Kimberly Crofts, MA in Information Design
Check out The School of Life.
This is our second post presenting the Buy A Meter project by project M.
Keep in mind that there are two lenses through which we are looking at our topics 1) analytical 2) a persuasive, a point of view and/or personal. This post offers examples of formats and "points of view"
Project M (above) thinking applied to your term-long might look like this: "We just want to change the world." How can designers create change? How can designers make a difference? And do good? Assuming you have a topic that begs for a change to be made in behavior, thinking or making. A persuasive position. Can you find a local group or non-profit to assist, speak with, and/or generate work for?
To accompany the work posted above and assist in thinking about our term-long work, here are two places to look at 320 student term-long projects: 1) Kate's sets, and 2) Lis has posted term-long projects to her galleries. You may also want to check out earlier term-long posts to inspire your thinking!
THOUGHTS from Kate and Lis to direct your think-think-think:
- Think outside of the poster
- Think about the way you want to work and how you enjoy working
- Think about 10+ levels of information!
- Think about a multiple piece project that all works together as a complete unit
- Think about a really well developed analytical side working strongly with a really well developed personal/persuasive side
- again, think outside of the poster series
- Think installation
- Think interactive pieces. Think participatory object or activity. (check out our The Fun Theory post)
- Think 3-D
- Think interaction design
- DON'T FORGET ABOUT YOUR AUDIENCE and your user testing. Also required is to get experts to weigh in on your projects, many of you are tackling complex issues—there are people at PSU, in Portland and the world (of course!) that are experts in the areas we are investigating. Connect with doers and thinkers for feedback—the world is your oyster—especially as a student!
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